AI Insights · Timothy · April 2024
Top 5 Boxing Games in Ukraine: Q1 2024 Performance
Discover the performance trends of the top 5 boxing games in Ukraine for Q1 2024, including weekly downloads, revenue, and active user metrics.
In the first quarter of 2024, the boxing game category in Ukraine saw varying performance across the top 5 apps. Here's a breakdown of their weekly downloads, revenue, and active users.
Real Boxing 2 from Vivid Games S.A. experienced fluctuations in its weekly revenue, peaking at approximately $295 in mid-January. Weekly downloads showed a consistent decline from 3K in the first week of January to about 1.4K by the end of March. The game’s active users also saw a downward trend, starting at 5.9K in early January and dropping to around 3.5K by the end of the quarter.
MMA Manager 2: Ultimate Fight by Prey Studios had a varied revenue stream, with the highest weekly revenue reaching $308 in early January. Downloads were relatively low, starting at 594 in the first week of January and decreasing to 152 by the last week of March. Active users also declined, from 947 in early January to 560 by the end of March.
EA SPORTS™ UFC® 2 by Electronic Arts showed an increase in weekly revenue towards the end of the quarter, peaking at $216 in mid-January and then fluctuating around $150-$195 in March. Weekly downloads remained strong, starting at 5.3K in early January and maintaining around 2.5K to 3K in March. Active users saw a decrease from 22.3K in early January to 15.8K by the end of March.
Boxing Star: Real Boxing Fight by THUMBAGE saw a significant peak in downloads in the last week of February, reaching 1.6K, while the rest of the quarter had lower figures, averaging around 300-600 downloads per week. Revenue peaked at $162 in late January. Active users spiked to 3.3K in the last week of February but generally hovered around 1K for most of the quarter.
WWE Mayhem by Reliance Games had a relatively stable performance with weekly revenue peaking at $149 in early January. Downloads were low, ranging from 39 to 67 per week. Active users remained steady, averaging around 70 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.